
#ifndef DIAMOND_H
#define DIAMOND_H

#include "Collectable.h"
#include "ImageManager.h"
#include "Utilities.h"
#include "Animation.h"

namespace ETM
{
	class Diamond : public Collectable
	{
	private:
		Animation anim;
		float timer;

	public:
		Diamond();
		Diamond(float x, float y);
		virtual void Load();
		virtual void Update(Player& player, float delta);
		virtual void Render(sf::RenderWindow& window);
		virtual void OnCollected(Player& player);
	};
}

#endif